“What’s that music? Look at that, he’s running down the ramp to help!”

Sometimes, you’ll face off against a Superstar you can’t beat. It’s time to ask, and maybe beg, your fellow players for help. This usually comes at a cost; you’ll probably have to pay for their assistance by offering Gear won from the match. You can’t offer Gear already in play or from your hand for their help.

If you get someone to agree or have a Stable in play, they Run-In and help you compete against your opponent. The helping player adds their Match Points and one active Move, Attire, or Title belt bonus to the active player’s total. Stable members add their Finisher bonus. Only one player or Stable Superstar can successfully Run-In to help!

Run-Ins risk disqualification. Determine the disqualification result before continuing.The helping player rolls on the disqualification table. If the roll results in any form of disqualification, the helping player receives one Heat from the Event Pool.

If there’s no disqualification and the active wrestler wins the match by pinfall or submission, the helping wrestler gets one Heat if they help a Heel or one Pop if they help a Face. Crowd Points awarded for Run-Ins are awarded after the active wrestler and Commentator receive their Crowd Point awards. Ringside Conflict Run-Ins do not risk disqualification.


Developer’s Notes

A player not involved in a match can play Weapons and One-Shots on behalf of anyone in the match. A Run-In is not the same. A Run-In must be asked for by an active wrestler unless it’s coming from another source, like Ringside Conflict. A player can’t Run-In to help a Superstar.