
Single use cards that can only be played during a match on behalf of yourself, another player in an active match, or to benefit a Superstar. Follow the card’s text for effects and requirements.
If there weren’t already enough ways to swing the results of a match, Weapons and One-Shots are quick and sometimes comical tools to turn the tide.
Weapons and One-Shots can only be played during a match. Any player who meets the requirements (if any) can play the card on behalf of either wrestler or team in the match.
Most Weapons have a chance of causing Injury to a player. If a Weapon is used against a player successfully, the player who introduced the Weapon in the match rolls for DQ, and if the Weapon has a chance of causing Injury, the player rolls that chance as well.
Certain cards, Gimmicks, and Managers have the ability to Stop a Weapon, Stop a One-Shot, or Stop a Run-In, which immediately negates the card’s or action’s bonus. Stopped Weapons and Run-Ins do not risk DQ. Stopped cards are discarded at the end of the match, just like a regular One-Shot or Weapon, unless they were already in play (e.g. Apocalypse Shoulderpads, Signature Weapon).
When You Play Weapons & One-Shots
When you play a Weapon or One-Shot from your hand, draw another Gear card, face down, to your hand.