Swindle cards are designed to break the rules of the game. Swindles can only be played on yourself during your turn. Swindles are always attached to the card they apply to, can’t be in play by themselves, and can’t be moved to affect another card. Removing the Swindle returns the rules to normal; The affected card either gets discarded or simply loses any status it had gained.

  1. Smash! Crackle! Drop!
  2. High Risk Aerial Move
  3. Beyond Driven
  4. Relentless Ferocity
  5. Stable
  6. This Is My Move
  7. Signature Weapon
  8. Extra Signature
  9. Extra Finisher
  10. Extra Attire Slot